An AI review arena

Veldimon

AI creatures battle to find the flaws in your work.

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How it works

Your work enters the ring. Only real flaws survive.

  1. 1

    Paste your work

    A plan, a spec or some code. Every line gets a number the Veldimon can target.

  2. 2

    Pick two Veldimon

    Each is trained by a different AI. Turn up their strength and they think harder.

  3. 3

    They battle

    One attacks a line with a concrete flaw, the other defends your work. Then they swap.

  4. 4

    The judges rule

    Three judges vote on every hit. Only flaws that beat the defence reach your report, each with a fix.

Every claim has to survive a defence and three judges.

The roster

Meet the Veldimon

Every Veldimon is trained by a different AI, so each matchup pits two models against each other on your work.

Kitsuno

Claude · Architect

Fox-fire martial artist. Charges up and blasts holes in shaky structure, races and runaway costs.

Gus

GPT · Security

Never showers, never misses. Comes with his own fly cloud and a gas attack that clears the room.

Corvex

Grok · Architect

Grinning showman in a black suit. Calls in a rocket strike on the flaw everyone else was too polite to mention.

Reptyle

Muse · Security

Half man, half lizard, all tongue. Flicks out a forked tongue at every flaw it can taste.

Twinova

Gemini · Architect

Star-sprite twins linked by a constellation. Two minds, one Twin Sparkle, and nothing slips past both of them.

The judges

Three judges. Majority rules.

Every attack goes to a panel of three judges. Is the flaw real? Does the defence hold? Ties go against the attacker, so a vague hunch never lands.

Get it wrong and it backfires: your work turns into a creature at the start of each battle, and it strikes back at any attack the judges reject.

Arenas

Pick where you fight

MeadowSunny grass, a stone ring and a judges' bench.
Lava PitCracked basalt and bubbling lava under a burning sky.

Ready?

Find the flaws before your users do.

Start free on the Rookie plan. Set your own token limits so a battle never costs more than you expect.